![]() ![]() This main skill allows the druid to transmute into a ferocious werewolf. Werebear, Maul, Fire Claws, Shockwave, Hunger: 0 pts You’ll need 96 Skill Points to finish this build, which means it’s finished at level 85. However, there are always choices of alignment, like secondary attack and Spirit. The Skill Point distribution for this build is very much like any werewolf. Why? Because this druid use a bow for weapon and therefore dexterity will rise his damage, as well as the usual Attack Rating (AR) and defense. Don’t do that, I will explain this druid’s secret key for survival later.ĭexterity: Put every point left here. Normally melee characters always invest large amounts into vitality. Now, this is why this druid is a little bit on the wild side. A small amount of manaleech (ML) is all this druid need to keep his mana up. Save as many points as you can here.Įnergy: Put no points here. Remember to make the best use of strength bonuses granted from items. ![]() Strength: Put enough here so the druid is able to wear his equipment. If you’re one of those, then welcome to another world… 2. If you’ve played a Fanatic Zealot with a BOTD eth Berserker Axe and still really haven’t figured out how that “n00bâ€, using Holy Freeze, could kill faster then you. ![]() But if your one of those who usually plays characters like Hammerdin, Single elemental Sorceress or Charge Strike Amazon. Been there again done it twice), you might not find anything new here. If you’ve played this game for awhile (been there, done that. But this guide is from a little bit different point of view. This is a guide to a dexbased druid and I know there are such already. I just had to test it with a shape-shifting druid. The guide itself is a little bit long and mathematical in my opinion, but the introduction was a great source on inspiration. ![]()
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